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Microsoft is working on the Azure platform for gaming through cloud

 

One of the visionaries at Microsoft, Brian Prince at the conference for gaming designers held in China's share their ideas and opinions about the future and present of Cloud-gaming.

The biggest problem for the full implementation of the cloud gaming service is that quality games will require quality and access.

According to Mr.Prince currently gaming cloud is just a publisher, but despite this remains convinced that this is the direction in which games will move in the future. He presented the Azure SDK, which inter alia will enable designers to simply save the playing conditions (save game) that will later be able to access from different platforms, from consoles to iOS to browsers. 

The manner of payment of the servers is problematic they are paying the time on the server and not performed calculations. Finally it was discovered that already works on the Xbox platform services that will be exclusive to Azure cloud.

Currently two services offer similar services Onlive and GaiKai. Onlive recently were available only in North America and GaiKai were available in parts of Europe. On the other side GaiKai stream demo games and not full titles.
It is interesting to see how this will affect the piracy, and that perhaps this would be the end of pirated games.

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